
The player wears a Myo, moves to select a recipe.
Players can choose to play 1 player or 2 players

The player collects the ingredients needed in the recipe within the allotted time wins.

Project Summary
- Project summary
- A Myo-armband game for MILO: players collect recipe ingredients within a time limit, supporting 1- or 2-player mode.
- Client / brand
- MILO
- Agency partner
- Not publicly disclosed on this page.
- Market & venue
- *Likely Vietnam or Southeast Asia, consistent with MTech's primary operating markets.*
- Activation period
- *Not dated on the public page.*
- Audience
- Event attendees (1- or 2-player mode)
- Challenge
- *This activation was built to drive audience engagement through gamified interaction, increase dwell time at the activation, and generate shareable moments that extend the campaign on social media.*
- Proposed solution
- Players wear a Myo armband, move an arm to select a recipe, then collect the required ingredients within the time limit to win.
- Player journey
- Wear the Myo device → select a recipe via arm gesture → collect the correct ingredients within the time limit → win on completion.
- Technology stack
- Myo armband (gesture control).
- Hardware scope
- Myo armband (gesture control).
- Software scope
- *Typically built on real-time game logic with a scoring or leaderboard system, and middleware syncing the sensor input to the display.*
- Fabrication & deployment scope
- *Typically involves custom fabrication of the game structure or prop, on-site rigging and installation, and safety testing of physical components.*
- Operational model
- supports 1- or 2-player mode; technology: Myo armband.
- Results / project scale
- *No measured results are publicly disclosed. For an activation of this type, the metrics typically tracked are participant volume, average session time, leaderboard engagement, social shares, and brand recall; actual figures would need to come from MTech's internal project data.*
- Photo/video gallery
- https://www.youtube.com/watch?v=-QlO-QF3D20
- Client quote / third-party verification
- No public client quote or third-party verification available for this project.
- Related solutions
- event games gamification











