10 users ride 10 motorbikes to control speed of game models on the screen.

 

Link video:

Time: Aug, 2018

Brand:

Agency:

Project Summary

Project summary
A multiplayer sensor game for Castrol, with 10 physical motorbikes controlling the speed of on-screen models simultaneously.
Client / brand
Castrol
Agency partner
Bpro
Market & venue
*Likely Vietnam or Southeast Asia, consistent with MTech's primary operating markets.*
Activation period
August 2018
Audience
Attendees of the Castrol event
Challenge
*This activation was built to drive audience engagement through gamified interaction, increase dwell time at the activation, and generate shareable moments that extend the campaign on social media.*
Proposed solution
10 players simultaneously ride 10 physical motorbikes, revving the throttle to control the speed of a corresponding on-screen model in a head-to-head race.
Player journey
Sit on one of 10 physical motorbikes → rev the throttle to control on-screen speed → race head-to-head against the other 9 players.
Technology stack
Speed sensors mounted on 10 physical motorbikes, synced in real time to the display.
Hardware scope
Speed sensors mounted on 10 physical motorbikes, synced in real time to the display.
Software scope
*Typically built on real-time game logic with a scoring or leaderboard system, and middleware syncing the sensor input to the display.*
Fabrication & deployment scope
*Typically involves custom fabrication of the game structure or prop, on-site rigging and installation, and safety testing of physical components.*
Operational model
10 physical motorbikes playing simultaneously; date: Aug 2018.
Results / project scale
*No measured results are publicly disclosed. For an activation of this type, the metrics typically tracked are participant volume, average session time, leaderboard engagement, social shares, and brand recall; actual figures would need to come from MTech's internal project data.*
Photo/video gallery
https://www.youtube.com/watch?v=uqftPWysW48
Client quote / third-party verification
No public client quote or third-party verification available for this project.
Related solutions
event games gamification