MTech design & develop the interactive game using Kinecto promote “MILO” products.

How to play: The baby stands in front of Kinect. Control the in-game 3d model to move left / right / jump up to dodge obstacles and collect energy breakfast.

Watch the following video:

Time: Nov, 2018

Brand:

Agency:

Project Summary

Project summary
A Kinect-based interactive game promoting MILO products.
Client / brand
MILO
Agency partner
Bpro
Market & venue
*Likely Vietnam or Southeast Asia, consistent with MTech's primary operating markets.*
Activation period
November 2018
Audience
Families/children at MILO events
Challenge
*This activation was built to drive audience engagement through gamified interaction, increase dwell time at the activation, and generate shareable moments that extend the campaign on social media.*
Proposed solution
The player stands in front of a Kinect sensor, controlling a 3D model to move left/right/jump to dodge obstacles and collect 'breakfast energy' items.
Player journey
Stand in front of the Kinect sensor → move the body to control the character left/right/jump → avoid obstacles, collect energy items.
Technology stack
Microsoft Kinect (full-body motion sensor).
Hardware scope
Microsoft Kinect (full-body motion sensor).
Software scope
*Typically built on real-time game logic with a scoring or leaderboard system, and middleware syncing the sensor input to the display.*
Fabrication & deployment scope
*Typically involves custom fabrication of the game structure or prop, on-site rigging and installation, and safety testing of physical components.*
Operational model
date: Nov 2018; technology: Microsoft Kinect.
Results / project scale
*No measured results are publicly disclosed. For an activation of this type, the metrics typically tracked are participant volume, average session time, leaderboard engagement, social shares, and brand recall; actual figures would need to come from MTech's internal project data.*
Photo/video gallery
https://www.youtube.com/watch?v=68vTl7Gj_3c
Client quote / third-party verification
No public client quote or third-party verification available for this project.
Related solutions
event games gamification